About Me
I’m a versatile artist transitioning into software, with over nine years of experience in 2D and 3D art for gaming and animation. I’ve worked on projects ranging from indie games to high-profile titles like LEGO Fortnite, which honed my creativity and problem-solving skills across all stages of production. Now pursuing a degree in Game Development, and the IBM Full Stack Software Developer Professional Certificate, I’m specializing in tools such as JavaScript, React, JQuery to create visually engaging, user-friendly web applications.
Work Experiences
Roarty Digital Inc., Vancouver, Canada - 05/2023 ~ 04/2024
2D Game Artist
- Work in a AAA open-world survival game (LEGO Fortnite)
- Responsible for translating 2D concepts from Fortnite style
to LEGO style to be used as textures on the game-ready 3D assets - Painting textures on 3D assets using Substance 3D Painter
- Unreal Engine
Cabana Game Studio, Brasilia, Brazil (remote) - 05/2021 ~ 04/2024
3D Game Artist
- Responsible for modeling, texturing, rigging, and animating game-ready assets,
such as characters, props and environments, including modular and tileable
assets for the india project "The Tale of Mara and Moa" - Preparing the assets and creating prefabs for Unity
- Project versioning with Fork
Education
Game Development Degree - 02/2025
Cruzeiro do Sul University, Brazil
- Computer Programming
- Requirements Engineering and Software Processes
Full Stack Software Developer Professional Certificate - 01/2025
IBM
- Software Engineering
- Cloud Computing
- HTML, CSS, JavaScript
CG Asset Creation Diploma - 06/2021 ~ 08/2023
Think Tank Training Centre, Canada
- Achieved Diploma with honours (96% GPA)
- Project planning and assets development using industry-standard tools that best showcase
every creative and technical skill
3D Computer Graphics Post Graduate Diploma - 02/2015 ~ 08/2016
SENAC College, Brazil
- Assets modelling, rigging, animating and look dev process
- Industry-related software Maya, Mudbox, Arnold